Board game reviews, strategy tips & session reports
No. of players: 2-4
Amount of time to play: 60-90 min
Age requirements: 12+
Set-up time: 5-10 minutes
The Big Guns is the first expansion for War Machine: High Command. It adds new war casters and units to the base game.
I reviewed War Machine: High Command and gave a basic overview of the rules here. This post will assume you have a familiarity with the game play and only talk about new things introduced in The Big Guns expansion.
The first addition is a new warcaster for each faction. Two of the new warcasters repeat detachment colors for their faction while other two offer two new color combinations.
You also get new army units in this expansion. All told there are five copies of each new unit with most having more than one detachment color. This helps you get them into your deck. There are new cards for an artillery piece, unit, light warjack and heavy warjack.
The only new rule involves the number of the new cards you can have in a detachment. There is a small graphic in the art section of each new card. This graphic shows the maximum number of copies of that card that can be in a detachment.
The Big Guns expansion adds exactly what it sounds like to War Machine: High Command, more armies. There are no new rules to learn or mechanics to figure out. Just more cards for your factions.
The cards and art are of high quality and match those from the base game. The rules explaining the card limits are on a single reference card.
This expansion gives you the ability to customize your deck even more. Each detachment is still just twelve cards so to add the new cards to a detachment you must remove some of the originals.
If you like War Machine: High Command you should check out The Big Guns expansion. It adds more of the same but gives you more options when building your deck. If you’d like to see a pdf of the entire card list (including images) click here.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 4 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6