No. of players: 1-5
Amount of time to play: 60 min
Age requirements: 13+
Set-up time: 5-10 minutes
Infernal Relics is the second expansion to the popular super hero themed cooperative card game Sentinels of the Multiverse.
Sentinels of the Multiverse: Infernal Relics Description:
Infernal Relics is full mystical heroes, villains and environments. Since it is an expansion you will need to have the base game. I recently reviewed Sentinels of the Multiverse: Enhanced Edition. If you are looking for details about how the game plays read my review of the original version here.
The two new heroes are unique. Nightmist casts spells some with random damage results. These cards reference a spell icon from her other cards, in your hand or deck. She is very good for support and can pack a punch too.
The Argent Adept is more of a utility hero. He is a musical mystic that uses instrument cards to power melodies, harmonies and rhythms. These cards allow him to use his perform and accompany abilities. His abilities can be triggered more than once a turn and he is one of the most complex heroes in the game to play.
There are four new villains Akash’Bhuta, Apostate, Gloomweaver and the Ennead. Akash’Bhuta interacts with the Environment Deck and is the arch-nemesis of the Argent Adept. Apostate has powerful relics and summons demons to help him. His nemesis is Fanatic from the base game. Gloomweaver starts with zombie minions and cultist minions that can summon even more zombies. Nightmist also included in this set is his nemesis. The Ennead is a criminal organization of nine super villains. They’re the nemesis of Ra.
The two new environments are the Realm of Discord and the Tomb of Anubis. Each introduce elements to foils your heroes. The Realm of Discord is dangerous and chaotic. The Tomb of Anubis is where the Ennead an Ra got their powers and is full of challenges.
Quick Review of Sentinels of the Multiverse: Infernal Relics:
Infernal Relics is another fun expansion for Sentinels of the Multiverse. It adds fun unique elements and really shows the flexibility of the system. The theme and synergy between all the new elements combine to create a fun experience.
The components in this game are similar to the others in the line. The rulebook has some typos and it seems like a page is duplicated, but nothing too horrible.
This expansion definitely adds to the complexity of the game. Both new heroes are a bit more complex then the ones in older sets and may take a play or two to get used to. I really like Nightmist and the way her cards interact.
The new villains are balanced and tough but fun. The Ennead introduces new icons which add a tad of complexity. But within the first play you’ll understand the interactions and gameplay should flow.
If you have the original game you’ll enjoy the Infernal Relics expansion. It adds replay value and even more interesting heroes and villains. It may add a bit more time to the game but not a lot of new rules. Infernal Relics is definitely worth trying and if you are a fan you’ll want to pick it up.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 3 out of 6
Luck 4 out of 6
Player Interaction 3 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6