Board game reviews, strategy tips & session reports
No. of players: 1-4
Amount of time to play: 60 min
Age requirements: 13+
Set-up time: 10 min
Mummy’s Mask is the fourth adventure path in the Pathfinder Adventure Card Game system. It adds more adventure, more fun and a few new rules.
If you are not familiar with the Pathfinder Adventure Card Game (PACG) series you can read my review and overview to get a basic understanding of the game play. This article will assume you know how to play and will highlight the new elements introduced in Mummy’s Mask.
Upon opening the box you will notice there are quick start rules and a pack of cards that says “Open Me First”. This pack contains everything you need for the quick start scenario. But if you have played PACG before you can skip this.
Mummy’s Mask introduces a new type of card, Scourges. Scourges are penalties that will stay with you until cured. You get them from different card effects. You might be assigned a specific card or get on randomly.
Another new addition is Trigger effects. The effect may be good or bad and on most any type of card. But a Trigger only happens when the card is examined. If you encounter it normally it is ignored.
Up to this point in the PACG rolling higher is better. Well now you may encounter penalties for doing too good. Not many cards do this, but some cards may damage you or recharge your hand for rolling to well.
Your character may become trapped at a location. If this happens you shuffle your character card into the locations deck. While there you cannot move, but you can still encounter cards there. Any banes you encounter this way must be evaded. And your character will be free if they are encountered, examined or returned to the box.
Once you finish a scenario you now meet some traders. The traders will offer to swap two boons for the card type the trader deals in. You may only deal with one trader after each scenario and each trader shows cards equal to the number of interested adventurers plus one.
Mummy’s Mask is a fun new adventure path for the PACG. It only adds a few new elements without adding a ton of new things to learn. Some of the new cards and effects help the players and some help the game.
The components for this expansion are in line with those from the other PACG sets. The art and layout of the cards is great. And the rules are well organized and easy to follow. The new quick start guide is very helpful for new players and should get them ramped up fast.
The traders might be my favorite new element. They are not game breaking but can help you customize your deck better. This is especially nice in games where you get boons your characters cannot use or don’t need.
Scourges and the possibility of getting trapped at a location make the game a bit more difficult but if you are looking for a challenge they do provide it.
It is also great that Paizo continues to support and update things. No one likes errata but it is cool they have a living FAQ that can help you answer questions and keeps things up-to-date. You can read it here.
If you have enjoyed the other PACG base sets you will enjoy Mummy’s Mask. It adds a few new elements that are both fun and challenging.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 3 out of 6
Luck 4 out of 6
Player Interaction 4 out of 6
Replay Value 5 out of 6
Complexity 3 out of 6
Fun 5 out of 6
Overall 5 out of 6