Board game reviews, strategy tips & session reports
No. of players: 2-5
Amount of time to play: 45 min
Age requirements: 12+
Set-up time: 5-10 min
Nightfall Crimson Siege is the fifth expansion for Nightfall. It requires the base game, Martial Law or Coldest War to play. There is a major new mechanic in this expansion.
This section is going to cover those new elements in the Crimson Siege expansion. If you are unfamiliar with Nightfall you should read my review here. It explains the basic game play and will help you understand what Crimson Siege adds to the series.
As usual there are 24 new minions and actions. Two new minions and two new actions for each of the six colors. Some of the new cards let you discard 2 wounds to Feed the action.
The new mechanics added in this expansion is summoning. Some card effects allow you to summon ghoul minions. Summoned minions go right into play to help you defend or attack with a large force. Each summoned ghoul has health and damage of 1 or 2.
Crimson Siege only adds one new rule, but lots of new cards. Whether you’ll like the new summoning mechanic will depend on if you want more minions and bigger battles or like the tension of having less minions. My group was split on summoning. Some thought it was too powerful while others liked the boost it added to the size of the battles.
One thing to note is the emphasis of this expansion on ghouls. It is not an issue unless you are using the Avatars from Dark Rages. It can make some of the Avatars more or less powerful and effect the balance of the game.
Components for the expansion are top-notch and once again come in a small box. The small box adds to the portability of the games well as making storage easier.
If you own Nightfall and are looking to get a new expansion then you should try out Crimson Siege. Especially if want more minions on the table at once. If you like Nightfall and play it a lot then you should definitely try this expansion. You might just love the summoning mechanic.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 5 out of 6
Replay Value 4 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6