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Board game reviews, strategy tips & session reports

Nightfall Blood Country Review

Nightfall Blood CountryStats:
No. of players: 2-5
Amount of time to play: 45 min
Age requirements: 12+
Set-up time: 5-10 min

Nightfall Blood Country Description:

Nightfall Blood Country is the second expansion for Nightfall. This is not a stand-alone expansion and requires the base game of Martial Law to play.

I’m mostly going to talk about the new things that Blood Country adds to the Nightfall experience. If you are unfamiliar with the base game, you can read my Nightfall review here.

The theme is not totally new but in Blood Country it does take a slight turn…due south. The narratives that come in the rules are set in Oklahoma. The minions have mullets and one is even called Wight Trash. So be warned this game has gone to the sticks.

Obviously there are new cards. Blood Country adds twelve new minions and twelve new actions. The new cards give you more options and combinations add to try out.

The biggest change from the base game is the new way to draft. Now you deal cards to the center before drafting. This lets you see what colors you will be able to purchase before choose your personal archives.

Another new thing in Blood Country is the ability to use specific wounds to feed and activate some card effects. Unfortunately since you gain and draw wounds randomly you may not be able to get the combination you are looking for easily.

The new cards are a bit more powerful but are harder to pull off. Some even have instant drawbacks or require specific timing to get them into play.

Quick Nightfall Blood Country Review:

Nightfall Blood Country adds more variation to both the base game and Martial Law. If you enjoy either of those then adding Blood Country makes sense.

Some of the new cards require you know the timing of the game. There are minions that leave on your turn or won’t even come into play unless they have a kicker. You’ll need to pay attention to make sure you play these cards to maximize their effectiveness.

There is also more randomness added in Blood Country. Since certain wound types will help some cards. But you might spend a few turns trying to get the wounds and order to sync up. This added randomness is not necessarily bad. But if you don’t want more random factors in your game you may want to avoid these cards.

The new draft sequence is really good and helps you get cards in your personal archives that will chain with those in the center.

So if you like Nightfall already you should take a trip down south add try out Blood Country.

Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 5 out of 6
Replay Value 4 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6

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