Board game reviews, strategy tips & session reports
No. of players: 2-4
Amount of time to play: 60-90 min
Age requirements: 12+
Set-up time: 5-10 minutes
Gargantuan Might is the latest expansion pack for Hordes: High Command. It adds four new warlocks and new units, including the powerful gargantuan warbeasts to the series.
This article is going to focus on some of the new cards introduced in Gargantuan Might. If you have never played Hordes: High Command, you can read my review to understand how the game plays.
The gargantuan warbeasts are very powerful. Each faction has five copies of one gargantuan warbeast. They are available in three different detachments except for the Circle Orboros warbeast. It is only available in two detachments. The Trollblood and Circle Orboros gargantuans are worth 3 VPs at the end of the game. And the other two are only worth 2 VPs.
The other units for each faction are a warrior and a battle engine. Battle engines are new to the series but are basically the same as warbeasts. They are a new card type, but aren’t especially more powerful than the other heavy-hitting warbeasts.
Each faction also has a resource that is worth more when used to buy a gargantuan or battle engine. These help ease their costs that range from 7 or 8 War to purchase and 10 to 16 War to rush.
The new warlocks all cost 5 War or Command to rush. They are stronger variants of warlocks from the base set. The new versions grant them access to one new color (except the Skorne warlock). As usual they all add +1 to friendly warbeast cards at their location.
The new Trollbloods warlock has 0 Power, but lets you destroy an enemy card for each friendly warbeast and warlock card at his location, instead of attacking. Lylth, Shadow of Everblight has 3 Power and lets you add her Power and the Power of other friendly cards with Combined Fire or Superior Range to your attacks at other locations this turn. Lord Assassin Morghoul has 4 Power and attacks at two locations before heading to your occupying forces pile. Kaya the Moonhunter has 3 Power and lets you rush any warbeast cards costing 3 or less from your current reserves for free.
Gargantuan Might is another strong expansion for Hordes: High Command. It gives you some of the most powerful units in the entire High Command game system. The new warcasters are nice upgrades over their initial versions too. These upgrades do cost some extra resources so it is nice the new resource cards help address this.
Some might think having gargantuan units is too powerful. But since they can’t claim a location by themselves and head to your occupying forces pile once they do, this balances things out. That said if your opponent is using a gargantuan warbeast you probably should too.
If you enjoy playing Hordes: High Command you should pick up this expansion. It adds some punch to your deck-building options.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 4 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6