Board game reviews, strategy tips & session reports
No. of players: 2-6
Amount of time to play: 15 – 40 min
Age requirements: 13+
Set-up time: minimal
Cthulhu Fluxx marries Lovecraftian horror with the chaotic card game Fluxx. Is this union fun or scary?
Like other versions of Fluxx you start Cthulhu Fluxx with three cards. On your turn you draw one card then play one card. Keepers and Creepers stay in front of you and Goals are played and represent the current win condition. If the Goal matches your Keepers (and sometimes Creepers) you win.
There are also action, rule and surprise cards. Action cards let you find cards in the discard pile, steal or remove Keepers and Creepers and lots of wacky things. New rules come into play and might change your hand limit, the number of cards you draw or the number you play. Surprise cards can stop an opponent’s action or card during their turn.
Cthulhu Fluxx does bring some new elements to the game. Most notable are Doom Points and Ungoals. Doom Points are calculated by counting the number of doom icons of all Keepers and Creepers in play minus the number of anti-doom icons. If you have too many Doom Points when an Ungoal is played nobody wins.
If you play through the deck you reshuffle it. But once someone meets the current Goal they win.
Fluxx is a light, random and chaotic. If you don’t mind that you should be able to enjoy the ride. The art is great and the rules are easy to read and follow. The game is easy to teach and you can be playing minutes after opening the box.
If you have played other versions of Fluxx there is not much difference here. That said if you like Fluxx or Cthulhu (or both) you should check Cthulhu Fluxx out.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 2 out of 6
Luck 5 out of 6
Player Interaction 4 out of 6
Replay Value 5 out of 6
Complexity 2 out of 6
Fun 4 out of 6
Overall 4 out of 6