• Follow me on Facebook
  • Follow me on Twitter
  • Syndicate this site using RSS

play board games

Board game reviews, strategy tips & session reports

Tash-Kalar Nethervoid Expansion Review

Tash-Kalar NethervoidStats:
No. of players: 2-4
Amount of time to play: 45-90 min (depending on the number of players)
Age requirements: 13+
Set-up time: 5 min

The Tash-Kalar Nethervoid expansion adds another faction to the board game. The Nethervoid are infernal beings that enter the arena from a demonic land.

Tash-Kalar Nethervoid Rules Description:

Nethervoid units as their name infers are hellish-looking and they have demonic names. They rely on a gateway to travel to the arena from their extra-dimension.

This is not a stand-alone expansion. You must own Tash-Kalar to play this expansion. If you have not played Tash-Kalar before read my overview and review here. This post is going to focus on the new Nethervoid faction.

What makes the Nethervoid unique is the gateway. Beings you summon become the gateway following these rules. If there is no gateway on the board the next being you summon is the gateway. If you summon a heroic unit and the current gateway is a common unit, the summoned heroic unit becomes the gateway. And legendary units cannot be the gateway. The game includes a glass bead to mark the gateway.

The gateway matters because many of the beings you summon move in relation to it. So you might summon a piece on a certain space and then it may take two combat moves toward the gateway. Moving towards the gateway means the number of spaces between the unit and the gateway must decrease.

This expansion also includes a scoring track for the Nethervoid to use in Deathmatch melee games.

A Quick Review of Tash-Kalar Nethervoid:

The Nethervoid are another fun faction for Tash-Kalar. This new faction requires you to pay attention to the gateway.

The components for this expansion are very well done. The art looks great and the tokens are thick and durable. The rules are succinct and easy to read and follow.

I like the how the gateway makes this faction unique. It does not break the balance of the game and forces you to be even more aware of the position of your pieces.

There are some strong beings in this faction, but some force you destroy your own pieces or lose an action. So you might have to put up with some bad to get the good. It is a fun challenge trying to maximize this tug of war to get the most out of your units.

If you like Tash-Kalar and have played with the included factions, the Nethervoid are a good way to add variety to the game.

Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 5 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6

Tags: , , ,

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.