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Sentinels of the Multiverse: Vengeance Expansion Review

Sentinels VengeanceStats:
No. of players: 1-5
Amount of time to play: 60-90 min
Age requirements: 13+
Set-up time: 5-10 minutes

Vengeance is the fourth expansion for Sentinels of the Multiverse. It adds new heroes and villains, new environments and a new way to play.

Sentinels of the Multiverse Vengeance Rules Description:

Vengeance follows the basic game play of the original game. If you are looking for these details read my review of the base game here. This post will focus mainly on the new things added in this expansion.

The biggest new addition is the Vengeful Five. This group of super powered villains is led by Baron Blade. Each member of the group has its own character card and deck of cards. They also happen to be nemeses of some of the heroes in the base game. When you set up the game you select a number of villains equal to the number of heroes. Unlike the normal game, a villain takes a turn before each hero.

The Vengeful Five are made up of Fright Train, Ermine, Vengeful Baron Blade, Friction and Proletariat. Fright Train is a tank that can dish out some pain. Ermine is a cat burglar that messes with your hand and ongoing powers. The new version of Baron Blade has some upgrade and can heal and resist damage. Friction is a speedster that may hurt herself and the heroes. And the Proletariat is a Russian-themed villain that can clone himself. These clones help him fight and must be defeated before you may damage the original.

There are four new heroes too; Knyfe, The Naturalist, Parse, Setback and The Sentinels. Knyfe is a pretty straightforward melee brawler. The Naturalist can change into a crocodile, gazelle or rhino. Parse is a support hero that can deal some projectile damage. Setback uses his bad luck to take down the bad guys. And The Sentinels is a group of four heroes that work together to support each other and damage the villains.

Two new environments are introduced Freedom Tower and Mobile Defense Platform. Freedom Tower is the heroes’ base. It has both good and bad surprises in store for players. The Mobile Defense Platform is full of Baron Blades’ minions.

In order to win a game of Sentinels of the Multiverse Vengeance, you must knock out all villains.

Quick Review of Sentinels of the Multiverse Vengeance:

Vengeance is a good expansion for players that are familiar with the game. Playing against the Vengeful Five is tough and inexperienced players will have an even tougher time winning this game.

The components for this expansion are in line with the rest from the series. The artwork is mostly good with some cards looking great and a few that don’t. The box is excellent as it has room for other expansions and dividers for the cards in this set. The rules are brief but easy to follow and teach.

I am happy we are finally seeing the nemesis mechanic being used. There were a couple rivals in the base set but then the mechanic seemed to disappear. I am glad to see it being included again.

The new heroes are mostly unique and fun to play. Knyfe is not very original but the rest of the heroes play different than those available in previous sets.

As much as I like the idea of fighting a team of villains, it increases the game length. Plus it adds a lot more to keep track and be aware of.

If you are a Sentinels of the Multiverse veteran then you might want to pick up Vengeance. It will increase the difficulty and challenge of the series. If you are newer to the series, I’d wait to get this expansion until you got some experience under your belt.

Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 3 out of 6
Luck 4 out of 6
Player Interaction 3 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 4 out of 6
Overall 4 out of 6

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