Board game reviews, strategy tips & session reports
No. of players: 1-5
Amount of time to play: 45-60 min
Age requirements: 14+
Set-up time: 5-10 minutes
The Deadpool expansion adds Marvel’s looniest anti-hero to the Legendary deck-building series. It is a fairly typical Legendary expansion except that it brings Deadpool’s lunacy with it.
If you have not played Marvel Legendary, read my review and overview of it here. This article is going to focus on the new elements introduced in the Deadpool expansion
If you know anything about Deadpool, you know he is slightly crazy. Well he brings that with him in the form of half points. So you might get 2 ½ attack or recruit points. You add them together and round down when left with a half.
A new keyword is Excessive Violence. You trigger Excessive Violence by spending one more point of attack to KO a villain then necessary. That lets you get the Excessive Violence abilities of all the cards in play. For example if you knock out a villain using 3 attack that only required 2 attack you can trigger Excessive Violence to draw a card or some other bonus.
Some villain cards have the Revenge for … keywords. Any of these villains gain one attack on your turn for each other villain of their type you have in your victory pile.
Other than Deadpool there is a good chance you won’t know much about the heroes unless you are a fan of his comic. There is Solo, Slapstick, Stingray and Bob, Agent of Hydra. The heroes in this set work well together and all have at least a bit of the humor present throughout the entire expansion.
The villains are tough and consist of Deadpool Friends and the Evil Deadpool Corpse. They can dish out decent damage and when they are seeking Revenge they are pretty challenging. The new Masterminds are Evil Deadpool and Macho Gomez. Evil Deadpool is really strong and one of his tactics cards must be defeated last or it goes back in his stack. While Macho Gomez’s Master Strike cards are bounties. And each time one is drawn you get a wound for each Master Strike card you have. But you can spend two recruit points to shift them to another player.
You get four new Schemes in this expansion and they don’t disappoint. They adhere and reinforce its outlandish theme. You have a rescue the bystanders mission where the bystanders are chimichangas and get added back into the villain deck each time a scheme twist is revealed. Another called Deadpool Writes a Scheme grants a random effect each time a scheme twist card is drawn.
The Deadpool expansion is full of fourth wall breaks, chimichangas and the shenanigans you’d expect. It is definitely a set for fans of the character and groups that don’t mind a little senselessness in their games.
The components for this expansion are nice and fall in line with the rest of the series. The art looks good and the rules are easy to read and follow too.
This expansion is certainly challenging and wacky and I like the wonky theme and mechanics. Whether you like it will probably depend on a couple things. Are you a fan of Deadpool? Do you like some silliness in your games? If you said no then you might not want to pick up this expansion.
That said if you are a fan of Deadpool (especially the comic book) you will like this expansion. Also if you’d like to add some levity to Marvel Legendary you should pick this up.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 3 out of 6
Luck 4 out of 6
Player Interaction 4 out of 6
Replay Value 5 out of 6
Complexity 3 out of 6
Fun 5 out of 6
Overall 5 out of 6