Board game reviews, strategy tips & session reports
No. of players: 2 (up to four with variant rules)
Amount of time to play: 90 min
Age requirements: 12+
Set-up time: 5 – 10 minutes
Tyranny of the Goblins is an expansion pack for Dungeon Command. This set includes goblins, hobgoblins, orcs and their friends.
As usual when I review expansions I am not going to go over every detail of the Dungeon Command system. If you have not played Dungeon Command you can read my overview and review of it here.
Tyranny of the Goblins adds 10 new units including a regenerating troll, charismatic hobgoblin sorcerer, flying horned devil. Two level four creatures that have fun abilities are the goblin wolf rider and the bugbear berserker. When the wolf rider is killed you can immediately deploy a goblin or wolf on the same square. The bugbear untaps when adjacent to a destroyed creature. That lets him just keep attacking if he eliminates a creature.
There are also new order cards. The nice thing about these is the abilities they target. Some cards now target Charisma which some of the new creatures possess. But some target Dexterity, Intelligence or Constitution. These can work well with the first two sets, Sting of Lolth and Heart of Cormyr.
The additional order cards and creatures allow you to customize your army. Just like before you also get Monster cards for each unit. These Monster cards allow you to add these figures to the Dungeons and Dragons Adventure System Board Games.
You also get two new commanders, Snig the Axe and Tarkon Draal. Snig the Axe is a goblin that allows you to add creatures during the Refresh phase. Trakon Draal is a hobgoblin that penalizes your opponent even more when they cower.
Tyranny of the Goblins is another great set for Dungeon Command. I was worried there would be some power creep. But this set is well-balanced and just adds more options.
Like I said above being able to create armies from the three sets opens up a new layer to this game. You can add order cards and creatures from this set to the older sets to create some unique and fun armies.
The components are again top-notch. The miniatures look excellent and the cards and map have very good artwork.
As I said in my original Dungeon Command review, I love that you can get into this game one whatever level you want. You can buy multiple copies of each set to customize and build your dream warband. Or you can simply buy the sets and play them as is.
If you have the original two releases or want to jump in now, Tyranny of the Goblins is a good purchase. It adds to your play experience and adds more options to this series. I highly recommend picking this up or at the very least trying it out.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 5 out of 6
Luck 4 out of 6
Player Interaction 6 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 6 out of 6
Overall 6 out of 6